AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Boxing Games on iOS in Europe
An analysis of the top 5 boxing game apps on iOS reveals their performance trends in Europe for the first quarter of 2024. Sensor Tower provides detailed insights into downloads, revenue, and active users.
In the first quarter of 2024, boxing game enthusiasts in Europe have actively engaged with their favorite apps on iOS. Sensor Tower's data gives us a glimpse into how these games have fared in terms of downloads, revenue, and active users.
EA SPORTS™ UFC® 2 showed a notable uptick in weekly active users from 167K in the first week of January to 170K by the end of March. Downloads peaked at 30K in mid-March, while revenue demonstrated a steady increase, reaching $2.8K in the same period.
Vivid Games S.A.'s Real Boxing 2 remained stable with weekly active users hovering around 18K to 20K. Downloads saw a slight increase with 11K in the last week of March, and revenue remained consistent, averaging around $3.2K weekly.
Prey Studios' MMA Manager 2: Ultimate Fight witnessed a surge in revenue, reaching $6.5K in the last week of March. Downloads showed significant growth, from a modest 671 in the first week of January to over 17K by the quarter's end. The weekly active users reflected this growth, starting at 8.7K and climbing to 30K.
Azur Interactive Games Limited's I, The One - Fighting Games maintained a strong user base, with active users ranging from 64K to 68K throughout the quarter. Downloads saw a healthy peak at 7.8K in mid-March, and revenue showed a positive trend, culminating at $638 in the third week of March.
Lastly, BoomBit, Inc.'s Fight Master., despite not generating significant revenue, saw downloads spike to over 11K in late January, with weekly active users reaching a high of 37K in mid-March.
For more detailed insights and data on app performance, Sensor Tower remains a resourceful platform for market analysis and trends.